The result is very smooth graphics for high-end computers, but reaction times and movement and so forth will be the similar for all computers.
For example:
If the FPS is supposed to be 60, but the computer can only handle 30 FPS, then everything doubles in speed so that everything moves the same speed on everyones computer. Its much more complicated than that but thats how it works in simple terms. I have no idea what to call it so you guys can come up with a name for it.
In theory the idea was supposed to be perfect according to mathematics, unfortunately it isn't perfect and the player for some reason runs faster on slower computers, so i am continuously making adjustments to make it more the same.
New Features:
- Original Optimised Gameloop that adjusts so that no matter what FPS, everything moves at a similar rate on all computers.
- Support for multiple ex-large tilesets (Just need more of them to fill up the other sections)
- More Checkboxes *sweet sweet checkboxes
Thats it for now.

![[msn_red_fox_smilies-17.gif] [msn_red_fox_smilies-17]](./images/smilies/msn_red_fox_smilies-17.gif)




